# Anatomical head source **Infinite, 3D Head Scan**, by **Lee Perry-Smith**, based on a work at **www.triplegangers.com**. Licensed **Creative Commons Attribution 3.0 Unported**: https://creativecommons.org/licenses/by/3.0/ . Original license retained in `LeePerrySmith_License.txt`. Downloaded from the official three.js repository, pinned **r182**: https://github.com/mrdoob/three.js/tree/r182/examples/models/gltf/LeePerrySmith `LeePerrySmith.glb` is the original 404,976-byte geometry asset. No textures or external asset scripts are used. Its embedded glTF data contains mesh/material data only. Changes for Lichen: crop the chest to a short neck; taper shoulder width; derive anatomical surface sections; project smooth jaw/chin, cheek/muzzle, closed eye-socket/lid, brow, nose-bridge, nostril and lip guides onto the scan; decimate a separate silhouette mesh. The scan's actual facial anatomy is preserved. `lichen-head.blend` stores the modified surface and the 3D contour guides. The feature curves are exported separately from the lighter surface sections so facial anatomy has visual priority. The runtime uses `lib/playground/v2/head-contours.json`, rather than loading the modeling asset or Blender. Reproduce from this repository root using Blender 5.2: ```sh /Applications/Blender.app/Contents/MacOS/Blender --background --factory-startup --disable-autoexec --python scripts/build-lichen-head.py ``` This opens an isolated factory scene and never touches a running Blender instance. It imports the GLB as data, writes the scene and compact JSON, and produces front/quarter/profile clay inspection renders under ignored `review-artifacts/round1/`. No asset-embedded scripts are executed.